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- On Mon, 20 Feb 1995 20:06:37 -0500 (EST) MenTaT - !Productions
- wrote:
-
- > > Could someone explain in some depth what ways one can protect
- > > his/her work legally? ie Copyright etc. AmigaWorld seems to
- > > say that by merely creating something it is "copyrighted",
- > > but one should show "Copyright (C) <year> by <name>. All
- > > Rights Reserved.", and inform the user what rights they have
- > > if any to distribute or otherwise abuse the program code.
- > > How does this protection serve one internationally also?
- >
- > Technically anything you create is automatically copyrighted,
- > but the burden of proof lies with the copyrighter, not the
- > copier, so the best thing to do to ensure that you are
- > protected is to seal it in an envelope and have it stamped by a
- > notary public and then kept by a lawyer, banker, etc. The
- > copyright is international except (I think) in the case of
- > books, where the US has a different set of laws.
- >
-
- Yeah, what he says! But seriously now. The two main things to
- keep in mind are that anything you create is your intellectual
- property and that you have to prove yourself that you created it
- in the first place. I think in America you can have it officially
- copyrighted, which relieves you of the burden of proof. I guess
- you should better ask this to a lawyer or something (do they have
- free legal aid in America?).
- Everything else follows from the two main things mentioned.
- Before you start sealing stuff in envelopes think about what
- exactly you want to copyright. If your game is played according
- to a whole new concept, you may want to copyright the concept
- also. If you don't, Nintendo's lawyers will play and win a nice
- cat and mouse game with you (well, in theory). So describe what's
- so great and new about about your gameplay and put that
- description in the sealed envelope also.
- OTOH, if you just want hAkZz from turning your game
- (hypothetically, it could be a spreadsheet) into waIRz, it's
- enough to just include the game. Remember to put some screenshots
- in there too, as magnetic media are less reliable than paper
- ones.
- You could just send a sealed and dated envelope to yourself,
- saving you a lot of money.
- Internationally, I would first see if you can take any action
- against illegal copying. It probably is very expensive to hire a
- lawyer 'abroad' to represent you, so why bother.
-
- Could you tell us what exactly you are going to copyright (in as
- vage as possible terms of cours :-) ), and what or whom you want
- to protect it from, because I am hypothesizing a lot here.
-
- Branko Collin
- bcollin@mpi.nl
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